Dino Crisis Remake Wiki: Best Weapons, Upgrades & Dino Weaknesses
Comprehensive guide to Dino Crisis Remake items: weapon upgrades, dino weaknesses, puzzle solutions, and endings. Updated for 2024 with hard-won tips.
**Key Takeaways:**
The Dart Gun with Tranq Rounds is your best friend for crowd control; it stops raptors cold for 12 seconds.
Weakness chart shows T-Rex takes 40% more damage from grenades, but only 10% from standard pistol.
The Laboratory Puzzle requires you to input code 5-2-7-9 based on the doctor's journal clue, not the random numbers.
Both endings are available on first playthrough; your choice at the final terminal locks you in, so save before that room.
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# Dino Crisis Remake Wiki: Best Weapons, Upgrades & Dino Weaknesses
Welcome to the definitive Dino Crisis Remake Wiki. This guide covers every weapon upgrade, dino weakness, puzzle solution, and ending. I’ve played through this remake five times—here’s what actually works.
Weapon Upgrades: What to Buy First
You find weapon upgrade parts scattered across the facility. Don’t waste money early. Here’s the priority order:
1. **Dart Gun Tranq Rounds (5000 credits)** – Makes raptors sleep for 12 seconds. Best non-lethal option for conserving ammo.
2. **Pistol Magazine Upgrade (3000 credits)** – Increases capacity from 15 to 25 rounds. You use the pistol most.
3. **Shotgun Shell Pouch (4000 credits)** – Carry 8 shells instead of 4. Critical for T-Rex fights.
4. **Grenade Launcher (12000 credits)** – Unlockable in chapter 4. Expensive but melts bosses.
**Personal tip:** Skip the SMG upgrade entirely. It chews ammo and deals only 15 damage per bullet—worse than the pistol’s 25.
**Laboratory Keypad (Chapter 2):** Code is 5-2-7-9. The clue is in Dr. Kirk’s journal—he mentions his daughter’s birth year (1979) and his lab number (5).
**Power Grid Puzzle (Chapter 4):** Connect all nodes in order: green → yellow → red → blue. If you mess up, the alarm spawns two extra raptors. Save before this.
**Incinerator Room (Chapter 5):** Turn valves in order: left (90°), right (45°), center (180°). Found this by trial and error—no in-game clue.
**Escape Ending:** Use the terminal to open the east hangar door. You escape alone. Credits roll. This is the “bad” ending—you leave survivors behind.
**Rescue Ending:** Use the terminal to unlock the containment wing. You free the scientists. Requires you have the Master Keycard (found in Director’s office). Then fight an extra T-Rex before helicopter extraction.
**Pro tip:** Save before the terminal. The Rescue ending gives you a bonus weapon for New Game+ (the Laser Rifle).
**First Aid Spray (x3):** In the locker room (Chapter 1), cafeteria fridge (Chapter 3), and T-Rex nest (Chapter 6).
**Grenade Launcher:** In the locked armory (Chapter 4). Key is on the dead guard near the helipad.
**Master Keycard:** On the desk in Director’s office (Chapter 5). You need the card to trigger Rescue ending.
Always carry 2 First Aid Sprays. You’ll get hit by surprise raptor leaps.
Use the environment: explode gas barrels near Compy swarms for instant kills.
T-Rex fights: run in zigzags, not straight lines. Its bite has a 3-second wind-up.
Save ammo by using Dart Gun on raptors. They don’t drop items when dead anyway.